I’m sure you’ve experienced the mesmerising dropping of brightly-coloured tiles as you switch them around the board and the thrill of seeing them blasted away as you form chains and cascades of diamonds, emeralds or rubies.
You can’t get enough of those explosions as you beat your new high score.
You know you shouldn’t…the boss needs that report by 5pm…but you can’t resist just one more game.
Social gaming – is that the right name for it?
I‘m old enough to remember playing games socially – we just called it “playing games.” The social element went without saying!
Anyone taking a look at Zynga’s recent share price plummet might be forgiven for thinking that social gaming is taking a dip … executives at Nintendo were certainly hoping that’s the case!
While the name Zynga has become synonymous with social gaming on Facebook, the recent ‘bare harvest in Farmville’ for Zynga, is just a blip in what is still a growing and emerging area of gaming.
Today we’re going to tell you a little story! About Monkeybin! We’ll go through from when the company started to where it is now and where it may be heading… just so you heard it here first!
Social gaming is essentially the intersection between mobile gaming and social networks; it has become so popular that whole conferences and summits are devoted to it, not to mention a whole host of websites and teams of developers dedicated to pushing its boundaries.
A little over a month after the release of Mindfeud, the new social board game from Monkeybin, we thought we’d share some of the good news with you. The reviews have been great and we’re building a good following of users who’ve downloaded the game for their iOS, Android or Kindle Fire.
Among the many things that your smartphone is, it’s also a games board; and traditional board games that don’t survive the crossover to the electronic mobile and/or social format may be short-lived. The simple beauty and challenge of the original board games were amongst the first to lend themselves to the electronic format and now, with the rise of the social side of gaming, many of them are as popular as ever and being played across large networks of players.
The new game from the Monkeybin team is a move away from dexterity and hand to eye co-ordination and towards getting your brain into gear!
With the recent release of MindFeud – Monkeybin’s social board game for mobile iOS and Android devices – we thought we’d take a look at the whole genre of social gaming to see what’s happening.
Cloned app scandals, Chinese app allegations, rumours about the iPad 3 – just another week of Apple bites that have been causing some “noise” in the media; we round up the top stories for you below.
When was the last time you paid for a game on your iPhone?
There’s a lot of discussion currently about how freemium games are shoving paid games to one side and how developers can make this deal work for them as well as it does for the end user. We take a look at the state of play!
Nope. That’s not the name of a new Hollywood blockbuster. It’s a fact according to recent studies that have looked at the portion of the mobile gaming market currently being enjoyed on the Android platform.
It seems that many of the mainstays of the entertainment industry have declined in popularity over the past 12 months - but that certainly doesn’t apply to mobile games. They are becoming the new darling of modern entertainment!
Whether you are new to the joys of electronic gaming or have migrated over from portable consoles to mobile handset or tablet gaming, there are a number of ways you can make the whole experience more enjoyable.
Getting into the spirit of the New Year, we have scouted the Web for some of the top predictions about where mobile gaming is going in the year ahead. We didn’t check how many of last year’s predictions came true in 2011, but I’m sure someone somewhere predicted that Angry Birds would start to take over the world and tablet computing would skyrocket!
Game developers have been riding on the back of a huge boost in social and mobile gaming this year but, as we’ve pointed out before on this blog, the constant question of how to actually run a business from developing games and apps still bugs most of the smaller, independent developers.