Mar
16
Attending GDC
Haakon Langaas Lageng
We are attending GDC in San Francisco next week, and we are bringing with us a brand new game to show off, Monsterminds!
Mar
16
Haakon Langaas Lageng
We are attending GDC in San Francisco next week, and we are bringing with us a brand new game to show off, Monsterminds!
Sep
15
Haakon Langaas Lageng
The Battle of Norway is a strategy board game about the German invasion of Norway in 1940. Each player takes control of the armed forces of either Norway and The Allies or Germany. With a mixture of dice, tactics and cards, you either attack or defend Norway. The players battle for control of the six victory cities on the board. Managing the resources you get from your playing cards is crucial to succeed.
Dec
3
Haakon Langaas Lageng
Wow! We just got our second feature in the Apple AppStore! Hyspherical 2 is in a prominent position, with a huge banner and an entry in "Best new games". The fun part is, that it is the second time around Hyspherical gets an Apple feature!
Dec
27
There is, quite frankly, a lot of rubbish written about the future of social gaming, especially at this time of year when everybody is looking ahead to the New Year. The VentureBeat website, however, recently featured an excellent interview with Rick Thompson, who has invested heavily in mobile gaming over the years. He is clearly somebody in the know and his insight into where mobile and social gaming is heading is refreshing. Some of his most interesting responses are summarised below…
Dec
20
Mark Stephens
Facebook recently announced its annual game awards. Unfortunately again Monekybin games were overlooked! So can you guess which games came out on top of the pile? All is revealed below…
Dec
15
Mark Stephens
Have you ever doubted the use of social gaming? I think we caught a glimpse of its healthy future last week in the UK when Conservative MP Nigel Mills was caught playing Candy Crush on his iPad when he should have been listening to a crucial committee meeting on pensions...
Dec
7
Mark Stephens
We have all heard the predictions that mobile gaming will continue to take the world by storm for the next few years. But there was a cautionary note earlier this week from PocketGamer – perhaps the rise of mobile gaming is not so inevitable or straightforward after all?
Nov
30
Mark Stephens
The hotel on Mayfair; the rack of letters without a vowel; a stack of armies on Kamchatka… all classic board game problems that have endured for many decades. And the rise of mobile and social gaming hasn’t changed anything in that respect. Most of the classic board games have quite comfortably made the transition to electronic versions – yes, even Twister! And if we needed any more evidence of the enduring popularity of board games we need look no further than London…
Nov
24
Mark Stephens
Is Facebook gaming declining? A question that has been asked since a couple of years ago when EA pulled many of its games, the Zynga decline was in full flow, and mobile gaming apps started taking over...
Nov
17
The big fat cash cow for the gaming industry has long been console gaming. But is that all set to change? Projections from research specialist Newzoo claim that mobile game revenue will overtake console gaming revenue in 2015…
Nov
11
Mark Stephens
Most readers will have already chosen between iOS or Android and will have proudly bought the devices to back up their decision - so there’s not much point trying to convince anyone otherwise. But it’s useful to look at where the two mobile platforms are heading with regards to social gaming and what their respective strengths and weaknesses are…
Nov
4
Mark Stephens
Just completed a big level on your favourite game? Got your new high score? Defeated your deadly enemy? Or maybe you are stuck and need help on completing a game task or need rescuing from a sticky situation? These are the ‘breakthrough moments’ (BTMs) that are important to players, game developers and increasingly to game marketers. Why? Read on…
Oct
25
Tile-matching games are one of the most-played social games around. There is something about them that makes them oh-so-lovable. Is it the simplicity? The fine balance of challenge with ease-of-play? The huge number of levels? Is it the motion and the colour? The fact that they only take a few minutes to complete a level? Something makes these little devils so addictive. Just when you thought you might be getting over your addiction, along comes Monkeybin’s addition to the stable of fun-sized matching games …
Oct
16
Mark Stephens
Among the biggest winners of the social and mobile gaming revolution is the large band of funsters who love to test their brains with puzzles. There are so many ways to mangle your brain… and we’re proud to announce our latest addition to the puzzle gaming family.
Oct
8
Mark Stephens
Later this month Monkeybin will release two brand new puzzle games, Hyspherical and Crossed, which are sure to have you gamers all in a spin. Both are dynamic games available initially on the App Store, but they also draw on a long history of puzzles, which have captivated funsters of all ages throughout time. We take a look at that rich history...
Sep
27
Mark Stephens
The purchase by Microsoft of the makers of Minecraft earlier this month for an eye-watering sum of $2.5 billion is another ‘strategic acquisition’ by one of the giants of the computing world. They are seemingly queuing up to get a bigger slice of the social media pie but how can a game be worth that sort of money and why is Microsoft prepared to pay it?
Sep
20
Mark Stephens
A few stories about advertising and social games have hit mainstream media in the past month, prompting a couple of questions about the relationship. Firstly, where are we at with how we advertise free-to-play (F2P) social games?; and when is the much-promised revenue from advertising going to materialise and make us poor game developers rich?
Sep
15
Mark Stephens
Japanese gaming has been at the forefront of the industry, pretty much ever since joysticks were invented. We all remember Taito’s Space Invaders which was cutting edge in the early 80s and household names like Sony, Sega, and Nintendo all made their names during the ‘golden age’ of video gaming from the mid-1980s and throughout the ‘90s. But how are the Japanese doing nowadays with video, social and mobile gaming? In the highly competitive, rapidly changing world of game development, do the Japanese have their noses in front?
Sep
8
Mark Stephens
Zynga, King, Wooga… all giants that have made a big splash in the world of gaming in recent years, changing the landscape and challenging the dominance of the traditional console and PC gaming giants. With Amazon’s recent ventures, could one of the Internet’s most famous and longest-lasting names in retail be about to make a play to become the next gaming giant?
Sep
3
Mark Stephens
Can you ever imagine being so good at a game that people will pay to watch you play it? That’s essentially what’s happening at Twitch, where the world’s elite gamers have given up their day jobs to live off the advertising revenue generated by millions of fellow gamers watching them do what they love...
Aug
23
Mark Stephens
Since Facebook users started playing poker and tending their virtual farms in their droves just five years ago in 2009, many a fortune has been made through social gaming. Most game developers are small independents grinding out a living doing what they love to help others do what they love. Occasionally though a company rises up and becomes a ‘monster’. In the world of social gaming, where millions of players can flock to games rapidly, these monsters can awaken almost overnight from anywhere across the globe. Below are ten good examples.
Aug
16
Mark Stephens
With the huge global popularity of social gaming it was only a matter of time before it made the crossover into the world of employment and business. The development of games for specific purposes for specific companies is not yet widespread, but some notable brands have started to use it for recruitment purposes.
Aug
9
Mark Stephens
Facebook started in 2004 and celebrated its tenth anniversary earlier this year. Back then games were largely bought to play on the PC, PS2, Xbox, Game Cube or Gameboy Advance; leading games were the likes of Grand Theft Auto, Halo 2, Pokemon and Need for Speed. Although gaming was undoubtedly massive, it was still a niche; it hadn’t been brought to the masses. Fast forward ten years and it’s a very different story: games with 100 million active players and a total number of worldwide game players running into billions. Facebook has played a key role in shaping this landscape – here’s a brief history and look at what’s ahead.
Aug
2
Mark Stephens
With so many social games being free to play, how can the poor game developers (like us) earn a crust? In-game advertising has made some progress but is still not yet well-accepted by players, so the main way a game can pay for itself is for players to spend money. That’s easy to say and much harder to do, but below are ten ways that are worth considering…
Jul
26
Mark Stephens
Do you think that kid sitting next to you is simply playing a game? Wiling away a few moments in idle fun, shooting zombies, matching candy, making birds angry? Well, possibly. But he could also be learning some valuable skills during the process. There is a lot going on in our minds and subliminally when we play social games – below we look at seven of the major skills we can develop.